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RESEARCH / PUBLICATIONS

Publications &
research insights.

How can machines understand physical space and create coherent visual worlds? Explore my research in generative AI and geometric vision through plain-language summaries, method explanations and links to the original work.

25 papers, preprints, a thesis and a technical report · Notes updated September 26, 2026.
View my Google Scholar profile ↗

25 research records

3D scenes & avatars

From sketches and stories to editable environments, concept art and expressive digital humans.

Figure 1: StoryBlender overview and comparison with existing workflows.

ECCV 2026, 130–147 · 2026

StoryBlender: Inter-shot consistent and editable 3D storyboard with spatial-temporal dynamics

Bingliang Li, Zhenhong Sun, Jiaming Bian, Yuehao Wu, Yifu Wang, Hongdong Li, Yatao Bian, Huadong Mo, Daoyi Dong

StoryBlender turns a story into editable 3D storyboards while keeping characters, assets and spatial relationships consistent across shots. A persistent scene representation connects narrative planning with engine-verified scene construction.

Figure 6: Training-free triplet tuning framework.

Transactions on Machine Learning Research · 2026

T³-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation

Zhenhong Sun, Yifu Wang, Yonhon Ng, Yongzhi Xu, Daoyi Dong, Hongdong Li, Pan Ji

T³-S2S turns sketches into controllable multi-object scene concept art through training-free interventions in diffusion attention and sketch conditioning. It also supports paired isometric and terrain-oriented views.

Video generation

Memory, action control and visual continuity across camera movements and multiple clips.

Geometry & SLAM

Multi-camera calibration, visual-inertial mapping, geometric reconstruction and vehicle motion.

Research figure: Accurate calibration of multi-perspective cameras from a generalization of the hand-eye constraint

2022 IEEE International conference on robotics and automation (ICRA) · 2022

Accurate calibration of multi-perspective cameras from a generalization of the hand-eye constraint

Yifu Wang*, Wenqing Jiang*, Kun Huang, Sören Schwertfeger, Laurent Kneip.

This paper generalizes the hand–eye calibration constraint to multi-perspective camera systems, providing a closed-form route to calibrating camera rigs against an externally tracked reference.

Event-based vision

Asynchronous sensing for motion estimation, tracking, place recognition and frame interpolation.

* Equal contribution · # Corresponding author

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